

MeleeHit = (Vulnerability = (0.5), Cooldown=1.35) GunHit = (Vulnerability = (0.2), Cooldown=1.7) Stumble = (Vulnerability = (0.1), Cooldown=5) Knockdown = (Vulnerability = (0.2), Cooldown=10) Incapacitation Resistance Vulnerability mask = (Torso, Head, Legs, Arms, Special). Their chainsaw mitigates half of the incoming damage. Scrakes have only one weak spot, which is the head.

Scrakes have only one unique weakness that they share with their AI counterpart which is an impact damage of the RPG-7 projectile. Scrakes resist to every type of ballistic weaponry except rifles and are significantly resistant against sub-machine guns. Scrakes are neutral to microwave and are resistant to other non-ballistic damage types. Player-controlled Scrakes have a wide variety of damage type resistances and one notable weakness. The Scrake can outrun any player when enraged.For kill reward calculations read Dosh Mechanics.ĭue to Game Conductor mechanics, player-controlled Scrakes have their health modified based on the average level of the Survivor team.If there is no Support class, then it is advised that all players lay a barrage of bullets (and other melee weapons) down upon the Scrake to minialise the damage he can do. This weapon is a Scrakes worst nightmare, as it propells shrapnel through the ZEDs it can bring a Scrake down without it harming any players. Having a Support class in your team to tackle this monster of a ZED is incredibly useful, as by the time they come along it is usually possible to have obtained the AA-12 Auto Shotgun. With several melee attacks that can cause a lot of damage to players, the Scrake is a force to be reckoned with. It has a lot of health and is capable of out running a player once it has taken enough damage. The table below shows the experience points a player will gain on each difficulty upon killing a Scrake. It has a large chainsaw and can outrun a player when enraged. The Scrake is a special enemy found in Killing Floor 2.
